User interface features
This tutorial deals with the user interface features of the AnyBody™ Modeling System. Before you start this tutorial, please complete the Getting Started: AnyScript™ Programming tutorial.
Much of the interface works like other types of Windows software; you can copy and paste data, and you can arrange the various windows as you would expect. But AnyBody™ does computations that no other computer system is capable of, and this calls for some special features.
We need something to work on. Please go to the BikeModel example from the AnyBody™ Managed Model Repository and open the LowerExtremity main file.
When you work with a model like this, you are likely to initially go through a series of model refinements, subsequently conduct a number of investigations, and finally extract data for further processing or reporting. This may be a process going on over a longer period, where you start and stop the AnyBody™ Modeling System several times, and you want to quickly swap between the relevant windows. This section is about how to control your windows layout.
The Model is set up in AnyScript™ in the (A) Editor Window, and you can visualize the model in the (B) Model View. Results can be displayed in the (C) AnyChart. Special features can be found in the (D) Main-Tree Window. Errors, warnings and other status messages are written in the (E) Log Window, and the progress of the running operation is displayed in the (F) progress window. The different windows are connected and link to each other, for example:
by double-clicking on a segment or muscle in the Model View, the Model Tree opens displaying that segment or muscle.
by right-clicking on an object in the Model Tree you will get the option to locate that object in AnyScript™ in the Editor Window.
By clicking on an object in the Editor Window you can find that object in the Model Tree
In the following lessons, the individual windows will be explained in detail and so will the links between them. This tutorial consists of the following lessons: